![]() ![]() As fun as the FIFA 21 beta was a couple weekends ago-and it was plenty fun-it's easy to wonder whether everyone will be back to complaining by November and December. The intense whiplash of FIFA's gameplay balance naturally gives one pause, especially when weighing the various improvements being touted in this year's version, such as "agile dribbling." The community is hesitant as well. Since then, EA has made intermittent improvements, only for its progress to be erased by a major patch. Rivera's claim stands out because FIFA has been battling sluggish controls since at least FIFA 17-the year the series made the move to EA's propietary Frostbite Engine. "I can tell you that FIFA 21 is the most responsive game we've ever made," he says. Rivera touts the improvements made to FIFA 21's animation system, saying they can transition much faster. So because there is no center, the skill move doesn't trigger." "So you go forward, then right away in the next frame go backward, but the system requires you to go through the center. "To give you an example, if you do a skill move, let's say heel to heel, sometimes you do it so fast that the input would not go through the center," Rivera says. Indeed, the feeling of sluggishness in previous games was frequently exacerbated by complex skill moves that failed to register. "We're going to be as transparent as we can be," the post reads.įast-forward to the release of FIFA 21, and Rivera says that responsive controls are the other part of ameliorating the feeling of being bogged down by lag. In the article, EA discusses the "unique challenges" of optimizing FIFA for online play, as well as its build on its network of data centers and improve matchingmaking. A lot of that has already been released in Pitch Notes, and we will continue to release Pitch Notes in that area," Rivera says, referring to a late 2019 post detailing EA's response to lag issues. "The first is in terms of servers and connectivity. Rivera says the result has been two initiatives. Asked for his perspective on the issue, Rivera began by acknowledging the feedback, saying that EA has indeed heard from professional FIFA players and influencers in the Game Changers program. Still, in getting a chance to talk with FIFA 21 Producer Sam Rivera at a recent event, lag was as good as any place to start. ![]() Gameplay balance has been a large issue over the past few years, leading to a large number of patches designed to address fan feedback. It's this pervasive feeling that FIFA's online play is broken-even moreso than the career mode bugs or the microtransactions-that seems to be at the root of the greatest part of the community's frustration. Lengthy threads will appear breaking down FIFA's net code and where the writer feels EA has gone wrong. Spend any amount of time in the various subreddits, and you'll see a steady stream of invective from fans who attribute success to one's proximity to server farms in California or Germany. Lag is a hot topic of conversation among many FIFA fans. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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